Why Kriya separates the editor from the runtime
A visual editor should help you build the game without becoming a dependency of the game you ship.
Read the storyNotes from inside Kriya
Engine architecture, TypeScript gameplay, visual workflows, and practical experiments with AI agents.
A visual editor should help you build the game without becoming a dependency of the game you ship.
Read the storyMore from the engine room
How Kriya connects typed gameplay code, inspector properties, and a predictable script lifecycle.
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Why Kriya uses MCP to let an agent understand scenes and scripts instead of guessing from screenshots.
Read articleKeep building
Read the engine documentation or open the playable web export.