What's new in Kriya 0.5.5: mobile ads and Unity Ads mediation
A new Ads scripting API brings banners, interstitials, and rewarded ads to Android and iOS, with native Unity Ads adapters packaged through AdMob mediation.
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Engine architecture, TypeScript gameplay, visual workflows, and practical experiments with AI agents.
A new Ads scripting API brings banners, interstitials, and rewarded ads to Android and iOS, with native Unity Ads adapters packaged through AdMob mediation.
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Portable Windows and macOS exports used to clone the entire Kriya editor and hope nobody noticed. A dedicated, prebuilt game runner replaces that trick and cuts a portable export to a fraction of its old size.
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iOS joins Android as an export target, macOS and Windows builds can be signed and notarized instead of staying portable-only, and release credentials can now live in the project file instead of the environment.
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A runtime Interaction API for talk, open, and pick-up gameplay, entity properties that filter by component, and cleanup work in the Animation panel.
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A multi-track cutscene editor, async scene loading with a real progress bar, crash-safe autosave, and the fixes that came out of centralizing every component's metadata.
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A visual editor should help you build the game without becoming a dependency of the game you ship.
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How Kriya connects typed gameplay code, inspector properties, and a predictable script lifecycle.
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Why Kriya uses MCP to let an agent understand scenes and scripts instead of guessing from screenshots.
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Read the engine documentation or open the playable web export.