Input Map
Desktop and touch, mapped together.
AI-native 2D game engine
Kriya gives AI agents structured access to your scenes, scripts, assets, and builds through MCP.
Compose the world, inspect every entity, and keep game logic close without losing the scene in front of you.
Input and animation share the same visual language, so iteration stays direct from first binding to final frame.
Input Map
Animation
Kriya exposes the active project through MCP, giving compatible AI agents structured access to inspect, edit, and build alongside you.
“Add a patrolling enemy, wire up mobile controls, and build a web preview.”
One MCP configuration. Live changes follow the project open in Kriya.
From editor to device
Preview with the same runtime you ship, then export the project to the platform that fits your players.
Fast enough for play, open enough for inspection, and familiar enough to extend.
Desktop downloads
Install the editor on Windows or macOS and start building your next 2D game.
Kriya keeps the work visual, the code close, and the path to a build short.