Adventure gameplay running in the Kriya runtime, a forest cave scene with the player facing a skeleton enemy

Build with AI.Stay in control.

Kriya gives coding agents structured access to your scenes, scripts, and builds through MCP.

PixiJS 8Rendering
Matter.js2D physics
TypeScriptGameplay scripting
TauriDesktop editor

The editor

A scene you can actually read.

Compose the world, inspect every entity, and keep gameplay logic close without losing the scene in front of you.

A forest platformer scene open inside the Kriya visual editor
Main Scene, authored and previewed in the same workspace.

One visual language, every tool.

Input mapping and animation timelines share the same panels and shortcuts as the rest of the editor.

Input Map

Desktop and touch, mapped together.

Kriya Input Map with mobile D-pad and action button controls

Animation

Frames, timing, and events in one timeline.

Kriya animation timeline editing a character idle loop

An agent that reads the project before it changes it.

Kriya's MCP server gives compatible agents structured access to the active project: scenes, entities, scripts, assets, and the runtime API.

Agent request

"Add a patrolling enemy, wire up mobile controls, and build a web preview."

Understand
Reads scenes, entities, assets, input actions, and the Kriya scripting API.
Create
Updates components, writes TypeScript, configures animation, and returns diagnostics.
Ship
Runs the same export pipeline for Web, Windows, macOS, Linux, or Android.

One MCP configuration. Live changes follow the project open in Kriya.

Runtime

Preview it. Ship it. Same runtime.

Kriya runs the same runtime in the editor and in the build, so what you preview is what players get.

Web Android macOS Windows Linux
Play the demo
Adventure running in the Kriya runtime.

Download Kriya 0.5.0.

Install the editor on Windows or macOS and start building your next 2D game.

Download for Windows Download for macOS

Direct downloads: Windows .exe and macOS .dmg.

Your next scene starts here.

Kriya keeps the work visual, the code close, and the path to a build short.