Build the world
Build with AI.Stay in control.
Kriya gives coding agents structured access to your scenes, scripts, and builds through MCP.
The editor
A scene you can actually read.
Compose the world, inspect every entity, and keep gameplay logic close without losing the scene in front of you.
Inside Kriya
From first entity to playable build.
Kriya keeps world building, gameplay code, input, animation, and export in one focused workspace. Choose a tool to see the real editor.
Make it play
TypeScript, Physics 2D, Input Map, Animator
Give it character
Sprites, Particles, Light 2D, UI, Audio, Dialogue
Test and ship
Play Mode, Console, Asset Browser, Multi-platform Builds
An agent that reads the project before it changes it.
Kriya's MCP server gives compatible agents structured access to the active project: scenes, entities, scripts, assets, and the runtime API.
"Add a patrolling enemy, wire up mobile controls, and build a web preview."
- Understand
- Reads scenes, entities, assets, input actions, and the Kriya scripting API.
- Create
- Updates components, writes TypeScript, configures animation, and returns diagnostics.
- Ship
- Runs the same export pipeline for Web, Windows, macOS, Linux, or Android.
One MCP configuration. Live changes follow the project open in Kriya.
Runtime
Preview it. Ship it. Same runtime.
Kriya runs the same runtime in the editor and in the build, so what you preview is what players get.
Download Kriya 0.5.0.
Install the editor on Windows or macOS and start building your next 2D game.
Your next scene starts here.
Kriya keeps the work visual, the code close, and the path to a build short.