Input Map
Desktop and touch, mapped together.
Kriya gives coding agents structured access to your scenes, scripts, and builds through MCP.
The editor
Compose the world, inspect every entity, and keep gameplay logic close without losing the scene in front of you.
Input mapping and animation timelines share the same panels and shortcuts as the rest of the editor.
Input Map
Animation
Kriya's MCP server gives compatible agents structured access to the active project: scenes, entities, scripts, assets, and the runtime API.
"Add a patrolling enemy, wire up mobile controls, and build a web preview."
One MCP configuration. Live changes follow the project open in Kriya.
Runtime
Kriya runs the same runtime in the editor and in the build, so what you preview is what players get.
Install the editor on Windows or macOS and start building your next 2D game.
Kriya keeps the work visual, the code close, and the path to a build short.